Hi guys.
I have a problem. I have made a new spray but only i can see it.
I have tried nearly everything to make it work but other people cant see it.
i think its because it dosent get uploaded to the server so others can see it but i dont know
So if anybody can help i would really appreciate it
you can download the PSD, TGA, VTF File of it here:
http://www.mediafire.com/?wh4tbz041ez01og
And here is my Autoexec file
cl_ejectbrass 0 //Disables shells flying out of guns
cl_phys_props_enable 0 //Disables physics objects
cl_phys_props_max 0 //Disables physics objects
cl_muzzleflash_dlight_3rd 0 //Disables 3rd person muzzle flashes lighting up surrounding area
cl_muzzleflash_dlight_1st 0 //Disables 1st person muzzle flashes lighting up surrounding area
cl_ragdoll_fade_time 1 //Causes dead bodies to disappear immediately (default: 15)
cl_ragdoll_physics_enable 0 //Disable ragdoll physics
cl_show_splashes 0 //Disables water splash effects
cl_smooth 0 //Disables smoothing views after prediction errors/juddering effect
commentary 0 //Disables map commentary
dsp_enhance_stereo 0 //Disable stereo effect sound enhancing
dsp_slow_cpu 1 //For systems with slower CPU's: Reduces quality of dsp effects
mat_antialias 0 //Disables AA
mat_bumpmap 0 //Disables Bump Mapping
mat_bloom 0 //Disables bloom effect
mat_bufferprimitives 1 //Buffer primitive objects
mat_clipz 0 //Lowers water quality
mat_fastspecular 1 //Fast specular lighting
mat_hdr_enabled 0 //Disables HDR
mat_mipmaptextures 0 //Textures quality worsens with distance
r_cheapwaterstart 1 //Worsens water quality
r_cheapwaterend 1 //Worsens water quality
r_drawdetailprops 0 //Don't draw detail props
r_dynamic 0 //Disables dynamic lighting
r_lightinterp 0 //Disables light interpolation
r_propsmaxdist 100 //Object fading distance
r_RainSimulate 0 //Disables rain
r_shadows 0 //Disable shadows
rope_smooth 0 //Disables Anti-Aliasing effect on ropes
cl_cmdrate 200 //Sets CMD Rate for cable/DSL
cl_updaterate 101 //Sets update rate for cable/DSL
rate 25000 //Sets rate for cable/DSL
cl_interp "0.01" //Sets interp value
cl_interpolate 1 //Interpolates entities on the client
gl_clear 0 //Disables hiding of cracks/faults between textures
cl_allowdownload 1
cl_allowupload 1
cl_minimap 1
cl_showfps 2
mp_decals 250
//
// Models
//
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
r_eyes "0"
r_eyemove "0"
r_eyegloss "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_teeth "0"
r_lod "-1"
r_rootlod "2"
cl_ragdoll_collide "0"
//
// Shadows
//
r_shadowmaxrendered "0"
r_shadows "0"
r_shadowrendertotexture "0"
mat_shadowstate "0"