Making new SRRP Map

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Re: Making new SRRP Map

Postby Maj.Nameless Hobo » Tue Apr 03, 2012 7:26 pm

I like it, but I'd want it to make an obvious flash or something and not to be in the spawn towers. BUT if it went from a spawn basement to the third floor of the adjoining tower, that could make for some fierce face to face were it not for snipers. To counter them you'd have to go through in groups with riflemen.
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Re: Making new SRRP Map

Postby Maj.Gen.Asty » Tue Apr 03, 2012 8:27 pm

2ndLt.Nameless Hobo wrote:that could make for some fierce face to face were it not for snipers. To counter them you'd have to go through in groups with riflemen.


Resistance is futile, you and your pitiful band of riflemen! :twisted:
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Re: Making new SRRP Map

Postby Col.Hydra » Tue Apr 03, 2012 9:16 pm

SMALL UPDATE: Map will be delayed, I want it "perfect", without any bugs and such, so I will be putting a week for creating textures and then slowly making the map with my own custom textures.
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Re: Making new SRRP Map

Postby Col.Hydra » Sat Apr 07, 2012 7:20 pm

UPDATE:

Here are the 3 new HUD Flag Icons
Image << AXIS
Image << NEUTRAL
Image << ALLIES

Actual flag will stay the same till v2.
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Re: Making new SRRP Map

Postby Lt.Gen.xXHeAdShOtXx » Tue Apr 24, 2012 7:31 pm

The icons look good, how long do you think till the map will be ready to be tested?
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Re: Making new SRRP Map

Postby Col.Hydra » Tue Apr 24, 2012 8:27 pm

Cpl.xXHeAdShOtXx wrote:The icons look good, how long do you think till the map will be ready to be tested?


Going to take a while, I may put that on hold and just make a edit of our current map. Because making a map from scratch takes months..
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Re: Making new SRRP Map

Postby Brig.Gen.Triskel » Wed Apr 25, 2012 9:04 am

Could you make some screenshots and see how is it and how it looks like?? Then ill try to suggest ty.
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Re: Making new SRRP Map

Postby Coke » Wed Apr 25, 2012 10:11 am

The flag HUD icons look great
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Re: Making new SRRP Map

Postby Col.Hydra » Sat May 12, 2012 3:40 pm

UPDATE: I've put on hold the actual new map, and have decided to just edit the current map. I'm having HUGE issues with the skybox, ladders, flags, and lots of other stuff because I don't have the .vmf so I had to decompile the .BSP to .vmf and a few important data where lost.

I've been ignoring that for now and working on the actual edit as I'm hoping I can easily fix it if I spend a few hours changing the hammerids and such.

Here's what I've changed and added:
Red - HOLE
Green - Glass (1000 HP, then it breaks)
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Teleport(Both sides, it teleports you to top of your base. I know that it would be stupid and hard because then you can easily kill the enemy up there so I may add something to either slow you down or something like that.
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I'm going to be doing something with this, as to me, it's taking up space. So... I may extend it into the tower and have it tunnel into one of the floors, probably 3rd floor as that is just a hide out and no fun in that. In order to make it even for axis, I'll add a big enough window(like double windows) so you can jump into them. But then Allies still have the advantage cuz of the extra windows. I'll figure something out.
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Need Suggestions.
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Re: Making new SRRP Map

Postby Brig.Gen.X-Mas » Sat May 12, 2012 5:50 pm

Isn't 1000 HP for the glass a little low? I mean, that's just about 1 mag with an SMG.

But just remember the map needs to be asymmetrical, nothing must be exactly the same. That's what makes the map great. :)
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