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Re: !restock

PostPosted: Wed Aug 15, 2012 11:14 pm
by Col.Brandon_ha
Lt.Gen.Asty wrote:I think I can count on one hand the number of times I outlived my ammo on this server and that's when I had a rocket class.

Lt.Col.Brandon_ha wrote:I remember there was a time where the snipers and mgs got nades. That was a fun couple days...


When was that?? :wtf: Snipers should get 1 nade and smoke eliminated altoghether! :x


Think it was after a steam update. It was fun. And I agree smoke sucks, but if it's gone then the guns aren't balanced.

Re: !restock

PostPosted: Fri Aug 17, 2012 7:41 pm
by Maj.Nameless Hobo
Hey, if someone has the balls to rambo, let'em. The mg42 can use more ammo, I agree, but only one more belt, tops. The .30 cal takes more ammo to saturate the same area effectively and needs reloading more often, so another belt would be pretty cool there too.

If you wanna knock me off the 5th, teamwork it up.

Lastly, I agree that the secondary ammo is quite enough to tide you over until you can pick up a weapon, you just have to chill out for a minute and not go running in tiny little barrel blazing.

Re: !restock

PostPosted: Mon Aug 20, 2012 8:01 am
by Slaughter
I think the mg should have more ammo aswell :) because you quick use the ammo when you are having fun :D

Re: !restock

PostPosted: Mon Aug 20, 2012 10:39 pm
by Maj.Nameless Hobo
Not to mention if few SRRP are on, no one is going to bring you ammo. Back when SF had the 4 towers server, I remember MG Mondays resulting in stacks and stacks of ammo in the basement to the point where you could actually get enough cover to cap the flag.

I wonder if it's possible to have ppl carry 2 ammo boxes?

Re: !restock

PostPosted: Wed Sep 05, 2012 1:57 pm
by Col.ChetHoppens
nooooo, don't take away nades ... lol ... that's one of my favorite tools to blast through the front-line suiciding ... it can really turn the tables.

Re: !restock

PostPosted: Fri Sep 07, 2012 12:09 pm
by Col.Brandon_ha
I'd love to give the snipers a compliment of nades. It adds a whole new aspect to their play. When it was on that one time the snipers had the ability to fight off the spawn campers much more effectively. Sometimes when theres a good setup of automatic weapons pinning down spawn a sniper rifle just takes too long to level. but if they had a nade it could make the difference between having to swap to assault and losing the rifle, or blowing away the enemies and gaining back ground.

Mg's could use them too, I guess....

Re: !restock

PostPosted: Fri Sep 07, 2012 1:30 pm
by Col.ChetHoppens
Brandon, just switch to a class that offers 2 nades... toss them then switch back to sniper ;)

Re: !restock

PostPosted: Mon Sep 10, 2012 5:45 am
by Brig.Gen.Triskel
Sniper with nades??? Well idk, maybe its fun but then u will always killed by a nade...

One think i realixe about ammo, on support the bar has 12 mags and the stg has only 6.
So i would suggest to increase stg ammo.

Re: !restock

PostPosted: Mon Sep 10, 2012 1:34 pm
by Gen.ConnorMacManus
STG has more bullets per mag then the bar does though.

Re: !restock

PostPosted: Mon Sep 10, 2012 4:52 pm
by Brig.Gen.X-Mas
I believe the BAR have 20 rounds/mag and I know the STG44 have 30 round/mag which makes the Axis Support class only having 180 rounds compared to the Allies' who have 240 rounds, but if we change one of those we should look into the Rocket and Assault classes too because their ammo isn't exactly the same either.